Voxelium

Attila T. Áfra's blog about pixels, voxels and threads

VoxLOD

leave a comment »

For the last year or so, I’ve been working on a real-time massive model visualization engine called VoxLOD, which can handle data sets consisting of hundreds of millions of triangles.

It is based on ray casting/tracing and employs a voxel-based LOD framework. The original triangles and the voxels are stored in a compressed out-of-core data structure, so it’s possible to explore huge models that cannot be completely loaded into the system memory. Data is fetched asynchronously to hide the I/O latency. Currently, the renderer runs entirely on the CPU.

Stay tuned for further details and updates!

Advertisements

Written by Attila Áfra

February 27, 2010 at 10:37 pm

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: