Voxelium

Attila T. Áfra's blog about pixels, voxels and threads

Archive for April 2012

Incoherent Ray Tracing without Acceleration Structures

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At Eurographics 2012, I presented an efficient incoherent ray tracing method that does not use any acceleration structures, and is optimized for AVX. It is based on the algorithm introduced in the HPG 2011 poster Efficient Ray Tracing without Auxiliary Acceleration Data Structure by Alexander Keller and Carsten Wächter.

Incoherent Ray Tracing without Acceleration Structures
Attila T. Áfra
Eurographics 2012 Short Paper


Abstract
Recently, a new family of dynamic ray tracing algorithms, called divide-and-conquer ray tracing, has been introduced. This approach partitions the primitives on-the-fly during ray traversal, which eliminates the need for an acceleration structure. We present a new ray traversal method based on this principle, which efficiently handles incoherent rays, and takes advantage of the SSE and AVX instruction sets of the CPU. Our algorithm offers notable performance improvements over similar existing solutions, and it is competitive with powerful static ray tracers.

Paper (personal copy): PDF
Paper (definitive version): available at diglib.eg.org
Slides: PPTX (with notes, video), PDF

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Written by Attila Áfra

April 24, 2012 at 1:51 am