Voxelium

Attila T. Áfra's blog about pixels, voxels and threads

Archive for January 2017

Embree Ray Tracing Kernels: Overview and New Features

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Embree Ray Tracing Kernels: Overview and New Features
Attila T. Áfra, Ingo Wald, Carsten Benthin, Sven Woop
SIGGRAPH 2016 Talk

sig2016-teaser

Abstract
Embree is an open source ray tracing library consisting of high-performance kernels optimized for modern CPUs with increasingly wide SIMD units. Since its original release, it has become the state-of-the-art for professional CPU-based rendering applications. In the first half of this talk, we will give a brief overview of the Embree framework and how to use it. In the second half, we will present recent improvements and features introduced since the initial publication of the system. These additions include new geometry types commonly used in production renderers (quads, subdivision surfaces, and hair), improved motion blur support, and ray streams that can be traversed more efficiently than single rays and ray packets.

Abstract (personal copy): PDF
Abstract (definitive version): available at dl.acm.org
Slides: PDF
Citation: BibTeX

Written by Attila Áfra

January 13, 2017 at 4:03 pm